Lines Matching refs:state

95  * The <CODE>STARTING</CODE> state marks the transition
98 * The <CODE>STOPPING</CODE> state marks the transition from
124 * Represents an <CODE>ONLINE</CODE> state.
129 * Represents an <CODE>OFFLINE</CODE> state.
134 * Represents a <CODE>STOPPING</CODE> state.
139 * Represents a <CODE>STARTING</CODE> state.
177 * The state of the connector server.
179 transient volatile int state = OFFLINE ;
222 /* This object controls access to the "state" and "interrupted" variables.
291 if (state == STOPPING) {
296 start = (state == OFFLINE);
351 if (state == OFFLINE || state == STOPPING) {
386 if (state == STARTING)
398 return (state == ONLINE);
438 " ; current state = " + getStateString());
446 while (state != wantedState) {
473 return (state == wantedState);
479 "waitState","returning in desired state");
507 " ; current state = " + getStateString());
513 while (state == STARTING) {
551 if (state != ONLINE) throw e;
555 // We're no longer in STARTING state
557 if (state == ONLINE) {
586 throw new CommunicationException("Failed to start: state is "+
587 getStringForState(state));
593 * Gets the state of this <CODE>CommunicatorServer</CODE> as an integer.
600 return state ;
605 * Gets the state of this <CODE>CommunicatorServer</CODE> as a string.
611 return getStringForState(state) ;
650 if ((state == ONLINE) || (state == STARTING))
713 if ((state == ONLINE) || (state == STARTING)) {
965 if (state == ONLINE || state == STARTING)
1003 if (state == newState)
1005 oldState = state;
1006 state = newState;
1153 state = OFFLINE;