Lines Matching refs:green

299     register Pixel32bit red, green, blue, pixel;
310 green = pixel << 8;
315 *pixelsDst = red | green | blue;
335 register Pixel32bit red, green, blue, pixel;
346 green = pixel << 8;
351 *pixelsDst = red | green | blue;
402 register jint green;
411 green = ((pixel >> 5) & 63); // rrrrrggggggbbbbb => shift 5 right = 00000rrrrrgggggg => and 63 = 0000000000gggggg
412 green = ((jint) (((CGFloat) green / 63.0f) * 31.0f)) & 31; // first normalize to value between 0 and 1 and then un-normalize to 5 bit (31 = 0000000000011111)
414 *pixelsDst++ = ((pixel&0xf800)>>1) | (green << 5) | (pixel&0x01f);
438 register Pixel32bit pixel, alpha, red, green, blue;
453 green = (pixel >> 8) & 0xff;
458 green = ((green * 0xff) + 0x7f) / alpha;
463 green = (green <= 0xff) ? green : 0xff;
466 *pixelsSrc++ = (alpha<<24) | (red<<16) | (green<<8) | blue; // construct new pixel
483 register Pixel32bit pixel, alpha, red, green, blue;
498 green = (pixel & 0x0000ff00) >> 8;
503 green = ((green * 0xff) + 0x7f) / alpha;
508 green = (green <= 0xff) ? green : 0xff;
511 pixel = (alpha<<24) | (blue<<16) | (green<<8) | red; // construct new pixel
593 register jint green;
602 green = ((pixel >> 5) & 31); // rrrrrgggggbbbbb => shift 5 right = 000000rrrrrggggg => and 31 = 00000000000ggggg
603 green = ((jint) (((CGFloat) green / 31.0f) * 63.0f)) & 63; // first normalize between 0 and 1 and then un-normalize to 6 bit (63 = 0000000000111111)
605 *pixelsSrc++ = ((pixel&0x7c00)<<1) | (green << 5) | (pixel&0x01f);
619 register Pixel32bit pixel, alpha, red, green, blue;
634 green = (pixel >> 8) & mask;
639 green = ((green * 0xff) + 0x7f) / alpha;
644 *pixelsDst++ = (green <= 0xff) ? green : 0xff;
650 *pixelsDst++ = 0; // green
670 register Pixel32bit pixel, alpha, red, green, blue;
685 green = (pixel >> 8) & mask;
690 green = ((green * 0xff) + 0x7f) / alpha;
695 *pixelsDst++ = (green <= 0xff) ? green : 0xff;
701 *pixelsDst++ = 0; // green
714 // gray = 0.3red + 0.59green + 0.11blue - NTSC standard (according to Luke Wallis)
723 register Pixel32bit pixel, red, green, blue;
739 green = ((pixel >> 8) & mask); // extract
744 green *= 0xff; // upsample to 16bit
749 green = ((green * 0xffff) + 0x7fff) / alpha; // remove alpha pre
750 green = (green <= 0xffff) ? green : 0xffff;
754 pixelFloat = red*0.3f + green*0.59f + blue*0.11f; // rgb->gray NTSC conversion
1285 Pixel8bit green = (colorXOR>>8)&0xff;
1286 green = (jint)(((CGFloat)green/255.0f * (CGFloat)alpha/255.0f)*255.0f);
1289 colorXOR = (alpha<<24) | (red<<16) | (green<<8) | blue; // the color is now alpha premultiplied