Lines Matching defs:p1

81     Point p1 = new Point();
82 p1.x = ival(3);
84 p1.y = 3 * p1.x + y;
85 return p1.y;
89 Point p1 = new Point();
91 p1.x = ival(3);
93 p1.x = ival(5);
96 p1.y = 3 * p1.x + y;
97 return p1.y;
101 Point p1 = new Point();
102 p1.x = 3;
105 p1.x += 4;
108 p1.y = 3 * y + p1.x;
109 return p1.y;
113 Point p1 = new Point();
115 p1.x = 3;
117 p1.x = 5;
119 p1.y = 3 * p1.x + y;
120 return p1.y;
124 Point p1 = new Point();
126 p1.x += 4;
128 p1.x += 5;
130 p1.y = 3 * p1.x + y;
131 return p1.y;
153 Point p1 = null;
158 p2.next = p1;
159 p1 = p2;
161 return p1;
166 Point p1 = null;
171 p2.next = p1;
172 p1 = p2;
175 return p1;
180 Point p1 = null;
185 p2.next = p1;
187 p1 = p2;
189 return p1;
194 Point p1 = new Point();
199 p1.next = p2;
200 p1 = p2;
202 return p1.y;
227 Point p1 = new Point();
229 p1.x = 3;
231 p1.y = 3 * p2.x + y;
232 p2.y = 3 * p1.x + y;
234 return p1.y * p2.y;
237 int test3(int y, Point p1) {
239 p1.x = 3;
241 p1.y = 3 * p2.x + y;
242 p2.y = 3 * p1.x + y;
244 return p1.y * p2.y;
248 Point p1 = new Point();
251 p1.x = 3;
254 p1.x = 5;
257 p1.y = 3 * p2.x + y;
258 p2.y = 3 * p1.x + y;
260 return p1.y * p2.y;
263 int test5(int y, Point p1) {
266 p1.x = 3;
269 p1.x = 5;
272 p1.y = 3 * p2.x + y;
273 p2.y = 3 * p1.x + y;
275 return p1.y * p2.y;
279 Point p1 = new Point();
281 p1.next = p2;
283 p1.x = 3;
284 p1.getNext().x = 4;
286 p1.x = 5;
287 p1.getNext().x = 6;
289 p1.y = 3 * p2.x + y;
290 p2.y = 3 * p1.x + y;
292 return p1.y * p2.y;
295 int test7(int y, Point p1) {
297 p1.next = p2;
299 p1.x = 3;
300 p1.getNext().x = 4;
302 p1.x = 5;
303 p1.getNext().x = 6;
305 p1.y = 3 * p2.x + y;
306 p2.y = 3 * p1.x + y;
308 return p1.y * p2.y;
355 Point p1 = new Point();
357 p1.next = p2;
359 p1.x = 3;
360 p1.next.x = 4;
362 p1.x = 5;
363 p1.next.x = 6;
365 p1.y = 3 * p1.next.x + y;
366 p1.next.y = 3 * p1.x + y;
368 return p1.y * p1.next.y;
372 Point p1 = new Point();
373 p1.next = p1;
375 p1.x = 3;
376 p1.next.x = 4;
378 p1.x = 5;
379 p1.next.x = 6;
381 p1.y = 3 * p1.next.x + y;
382 p1.next.y = 3 * p1.x + y;
384 return p1.y * p1.next.y;