Lines Matching defs:call
440 // Final call in a block must be adjacent to 'catch'
529 if( !m ) continue; // must see all nodes in block that precede call
536 // Set the flag 'next_call' for each Node that is needed for the next call to
538 // next subroutine call get priority - basically it moves things NOT needed
539 // for the next call till after the call. This prevents me from trying to
540 // carry lots of stuff live across a call.
543 Node* call = NULL;
549 call = m;
552 if (call == NULL) return; // No next call (e.g., block end is near)
553 // Set next-call for all inputs to this call
554 set_next_call(call, next_call, bbs);
559 // Fill in the kill mask for the call
561 if( !regs.Member(r) ) { // Not already defined by the call
562 // Save-on-call register?
577 // Schedule all the users of the call right now. All the users are
578 // projection Nodes, so they must be scheduled next to the call.
586 // Schedule next to call
608 // Act as if the call defines the Frame Pointer.
609 // Certainly the FP is alive and well after the call.
612 // Set all registers killed and not already defined by the call.
639 // When using CallRuntime mark SOE registers as killed by the call
649 // If the call is a MethodHandle invoke, we need to exclude the