Lines Matching defs:pool
49 private SlotTable[] pool;
51 // High water mark for the pool
52 // If the pool size reaches this limit then putSlotTable will
53 // not put SlotTable to the pool.
60 pool = new SlotTable[HIGH_WATER_MARK];
65 * Puts SlotTable to the re-usable pool.
68 // If there are enough SlotTables in the pool, then don't add
69 // this table to the pool.
74 pool[currentIndex] = table;
79 * Gets SlotTable from the re-usable pool.
82 // If there are no entries in the pool then return null
88 return pool[currentIndex];
99 // For Every Thread there will be a pool of re-usable SlotTables'
132 * 2: If there is no SlotTable in the pool, then creates a new one and