Lines Matching defs:dialog

20 #include "ui/dialog/dialog-manager.h"
22 #include "ui/dialog/align-and-distribute.h"
23 #include "ui/dialog/document-metadata.h"
24 #include "ui/dialog/document-properties.h"
25 #include "ui/dialog/extension-editor.h"
26 #include "ui/dialog/fill-and-stroke.h"
27 #include "ui/dialog/filter-effects-dialog.h"
28 #include "ui/dialog/find.h"
29 #include "ui/dialog/glyphs.h"
30 #include "ui/dialog/inkscape-preferences.h"
31 #include "ui/dialog/input.h"
32 #include "ui/dialog/livepatheffect-editor.h"
33 #include "ui/dialog/memory.h"
34 #include "ui/dialog/messages.h"
35 #include "ui/dialog/symbols.h"
36 #include "ui/dialog/tile.h"
39 # include "ui/dialog/tracedialog.h"
42 #include "ui/dialog/pixelartdialog.h"
43 #include "ui/dialog/transformation.h"
44 #include "ui/dialog/undo-history.h"
45 #include "ui/dialog/panel-dialog.h"
46 #include "ui/dialog/layers.h"
47 #include "ui/dialog/icon-preview.h"
48 #include "ui/dialog/floating-behavior.h"
49 #include "ui/dialog/dock-behavior.h"
50 //#include "ui/dialog/print-colors-preview-dialog.h"
53 #include "ui/dialog/object-attributes.h"
54 #include "ui/dialog/object-properties.h"
55 #include "ui/dialog/text-edit.h"
56 #include "ui/dialog/spellcheck.h"
57 #include "ui/dialog/export.h"
58 #include "ui/dialog/xml-tree.h"
59 #include "ui/dialog/clonetiler.h"
60 #include "ui/dialog/svg-fonts-dialog.h"
61 #include "ui/dialog/objects.h"
62 #include "ui/dialog/tags.h"
86 * dialog is held here after that, so future invokations of the
87 * dialog don't need to get re-constructed each time. The memory for
93 * DialogManager ensures that every dialog it handles will listen
105 // The preferences dialog is broken, the DockBehavior code resizes it's floating window to the smallest size
213 * Registers a dialog factory function used to create the named dialog.
222 * Registers a dialog factory function used to create the named dialog.
231 * Fetches the named dialog, creating it if it has not already been
239 * Fetches the named dialog, creating it if it has not already been
246 Dialog *dialog=NULL;
248 dialog = dialog_found->second;
254 dialog = factory_found->second();
255 _dialog_map[name] = dialog;
259 return dialog;
263 * Shows the named dialog, creating it if necessary.
270 * Shows the named dialog, creating it if necessary.
275 Dialog *dialog = getDialog(name);
276 if ( dialog ) {
279 ege::AppearTimeTracker *tracker = new ege::AppearTimeTracker(timer, dialog->gobj(), nameStr);
284 dialog->present();