Lines Matching refs:p2
68 /* Use a pair of pointers for detecting loops: p1 advances half as fast as p2. If there is a70 p1 and p2 is a multiple of the loop size. */71 PaintServer *p1 = src, *p2 = src;74 if (match(p2)) {75 return p2;78 p2 = p2->ref->getObject();79 if (!p2) {80 return p2;87 if ( p2 == p1 ) {