Lines Matching defs:selected
2 * Miscellanous operations on selected items.
184 // If nothing selected switch to selection tool
407 // check if something is selected
412 std::vector<SPItem*> selected(selection->itemList());
414 sp_selection_delete_impl(selected);
452 // check if something is selected
760 // Check if something is selected.
798 selection_display_message(desktop, Inkscape::WARNING_MESSAGE, _("<b>No objects selected</b> to pop out of group."));
954 /** Finds out the minimum common bbox of the selected items. */
1000 /* Construct reverse-ordered list of selected children. */
1004 // Determine the common bbox of the selected items.
1005 Geom::OptRect selected = enclose_items(items);
1008 if (selected) {
1011 // for each selected object, find the next sibling
1017 if ( newref_bbox && selected->intersects(*newref_bbox) ) {
1018 // AND if it's not one of our selected objects,
1020 // move the selected object after that sibling
1079 // Determine the common bbox of the selected items.
1080 Geom::OptRect selected = enclose_items(items);
1082 /* Construct direct-ordered list of selected children. */
1087 if (selected) {
1090 // for each selected object, find the prev sibling
1096 if ( ref_bbox && selected->intersects(*ref_bbox) ) {
1097 // AND if it's not one of our selected objects,
1099 // move the selected object before that sibling
1285 // check if something is selected
1308 // check if something is selected
1365 // check if something is selected
1409 // check if something is selected
1452 // check if something is selected
1532 // For each perspective with a box in selection, check whether all boxes are selected and
1533 // unlink all non-selected boxes.
1543 // create a new perspective as a copy of the current one and link the selected boxes to it
1611 /* If this is a clone and it's selected along with its original, do not move it;
1816 * Rotates selected objects 90 degrees, either clock-wise or counter-clockwise, depending on the value of ccw.
2600 // check if something is selected
2768 // Check if other than two objects are selected
2928 // check if something is selected
3055 * Convert objects to <symbol>. How that happens depends on what is selected:
3085 // Check if something is selected.
3159 // Move selected items to new <symbol>
3205 // Check if something is selected.
3288 // check if something is selected
3400 // check if something is selected
3548 // check if something is selected
3619 // take resolution hint from the selected objects
3873 // check if something is selected
3912 // all selected items are used for mask, which is applied to a layer
4041 // check if something is selected