Lines Matching defs:objects

274  * Fixes the current selection, removing locked objects from it
353 // add objects to document
762 selection_display_message(desktop, Inkscape::WARNING_MESSAGE, _("Select <b>some objects</b> to group."));
798 selection_display_message(desktop, Inkscape::WARNING_MESSAGE, _("<b>No objects selected</b> to pop out of group."));
904 /** Replace all groups in the list with their member objects, recursively; returns a new list, frees old */
994 selection_display_message(desktop, Inkscape::ERROR_MESSAGE, _("You cannot raise/lower objects from <b>different groups</b> or <b>layers</b>."));
1007 // Iterate over all objects in the selection (starting from top).
1018 // AND if it's not one of our selected objects,
1047 selection_display_message(desktop, Inkscape::ERROR_MESSAGE, _("You cannot raise/lower objects from <b>different groups</b> or <b>layers</b>."));
1073 selection_display_message(desktop, Inkscape::ERROR_MESSAGE, _("You cannot raise/lower objects from <b>different groups</b> or <b>layers</b>."));
1086 // Iterate over all objects in the selection (starting from top).
1097 // AND if it's not one of our selected objects,
1131 selection_display_message(desktop, Inkscape::ERROR_MESSAGE, _("You cannot raise/lower objects from <b>different groups</b> or <b>layers</b>."));
1219 // do not copy text properties from non-text objects, it's confusing
1343 * Ensures that the clones of objects are not modified when moving objects between layers.
1521 /** Apply matrix to the selection. \a set_i2d is normally true, which means objects are in the
1523 value of set_i2d==false is only used by seltrans when it's dragging objects live (not outlines); in
1816 * Rotates selected objects 90 degrees, either clock-wise or counter-clockwise, depending on the value of ccw.
1867 * fill - select objects matching fill
1868 * stroke - select objects matching stroke
2102 std::vector<SPItem*> objects;
2105 objects.push_back(sel);
2107 objects_query_strokewidth (objects, sel_style_for_width);
2120 std::vector<SPItem*> objects;
2121 objects.insert(objects.begin(),iter);
2123 objects_query_strokewidth (objects, &tmp_style);
2434 if (!next) { // if we ran out of objects, start over at the root
2768 // Check if other than two objects are selected
2834 // draw a flashing line between the objects
2944 // calculate the transform to be applied to objects to move them to 0,0
2980 // Delete objects so that their clones don't get alerted;
2981 // the objects will be restored inside the marker element.
3026 // we need to copy the list because it gets reset when objects are deleted
3055 * Convert objects to <symbol>. How that happens depends on what is selected:
3057 * 1) A random selection of objects will be embedded into a single <symbol> element.
3069 * Move objects inside symbol so bbox corner at 0,0 (see marker/pattern)
3087 desktop->messageStack()->flash(Inkscape::WARNING_MESSAGE, _("Select <b>objects</b> to convert to symbol."));
3170 // Create <use> pointing to new symbol (to replace the moved objects).
3207 desktop->messageStack()->flash(Inkscape::WARNING_MESSAGE, _("Select a <b>symbol</b> to extract objects from."));
3300 // calculate the transform to be applied to objects to move them to 0,0
3336 // delete objects so that their clones don't get alerted; this object will be restored shortly
3402 desktop->messageStack()->flash(Inkscape::WARNING_MESSAGE, _("Select an <b>object with pattern fill</b> to extract objects from."));
3438 // FIXME: relink clones to the new canvas objects
3464 _("Pattern to objects"));
3619 // take resolution hint from the selected objects
3663 // Calculate the matrix that will be applied to the image so that it exactly overlaps the source objects
3858 * otherwise, topmost object is used as mask for other objects
3943 // group all those objects into one group
4097 // restore mask objects into a document