Lines Matching refs:crossing
945 canvas->_pick_event.crossing.x = 0;
946 canvas->_pick_event.crossing.y = 0;
1242 ev->crossing.x += _x0;
1243 ev->crossing.y += _y0;
1330 _pick_event.crossing.type = GDK_ENTER_NOTIFY;
1331 _pick_event.crossing.window = event->motion.window;
1332 _pick_event.crossing.send_event = event->motion.send_event;
1333 _pick_event.crossing.subwindow = NULL;
1334 _pick_event.crossing.x = event->motion.x;
1335 _pick_event.crossing.y = event->motion.y;
1336 _pick_event.crossing.mode = GDK_CROSSING_NORMAL;
1337 _pick_event.crossing.detail = GDK_NOTIFY_NONLINEAR;
1338 _pick_event.crossing.focus = FALSE;
1339 _pick_event.crossing.state = event->motion.state;
1344 _pick_event.crossing.x_root = event->motion.x_root;
1345 _pick_event.crossing.y_root = event->motion.y_root;
1347 _pick_event.crossing.x_root = event->button.x_root;
1348 _pick_event.crossing.y_root = event->button.y_root;
1366 x = _pick_event.crossing.x;
1367 y = _pick_event.crossing.y;
1401 new_event.crossing.detail = GDK_NOTIFY_ANCESTOR;
1402 new_event.crossing.subwindow = NULL;
1426 new_event.crossing.detail = GDK_NOTIFY_ANCESTOR;
1427 new_event.crossing.subwindow = NULL;
1686 (e.g. blurred) objects crossing the entire screen. It also appears to be somewhat psychologically