Lines Matching defs:step
281 double step = vextent/32.0;
282 unsigned i = 15 & (unsigned) round(xphase/step); // xphase is >= 0.0
285 This allows decoration continuity within the line, and does not step outside the clip box off the end
289 /* snap to nearest step in X */
290 Geom::Point ps = Geom::Point(step * round(p1[Geom::X]/step),p1[Geom::Y]);
291 Geom::Point pf = Geom::Point(step * round(p2[Geom::X]/step),p2[Geom::Y]);
315 pv += Geom::Point(step * (double)dots[i], 0.0);
325 pv += Geom::Point(step * 4.0, 0.0);
328 pv += Geom::Point(step * -(double)dots[i], 0.0);
340 pv += Geom::Point(step * (double)dashes[i], 0.0);
350 pv += Geom::Point(step * 8.0, 0.0);
353 pv += Geom::Point(step * -(double)dashes[i], 0.0);
365 x += step;
373 x -= step;