Lines Matching defs:p10
422 guint32 p00, p01, p10, p11;
427 p00 = *pxu; p10 = *(pxu + 1);
436 guint32 c10 = (p10 & mask) >> shift;
455 guint32 p00, p01, p10, p11;
459 p00 = *pxu; p10 = *(pxu + 1);
465 p00 = (*pxu & 0xff000000) >> 24; p10 = (*(pxu + 1) & 0xff000000) >> 24;
468 guint32 iu = (255-xif) * p00 + xif * p10;
489 double p00 = alphaAt(x,y), p10 = alphaAt(x+1, y),
492 -2.0 * p00 +2.0 * p10
495 -2.0 * p00 -1.0 * p10
501 double p00 = alphaAt(x,y-1), p10 = alphaAt(x+1, y-1),
504 -1.0 * p00 +1.0 * p10
507 -2.0 * p00 -1.0 * p10
513 double p00 = alphaAt(x, y-1), p10 = alphaAt(x+1, y-1),
517 -1.0 * p00 +1.0 * p10
521 -2.0 * p00 -1.0 * p10
531 double p00 = alphaAt(x-1,y), p10 = alphaAt(x, y),
534 -2.0 * p00 +2.0 * p10
537 -1.0 * p00 -2.0 * p10
543 double p00 = alphaAt(x-1,y-1), p10 = alphaAt(x, y-1),
546 -1.0 * p00 +1.0 * p10
549 -1.0 * p00 -2.0 * p10
555 double p00 = alphaAt(x-1, y-1), p10 = alphaAt(x, y-1),
559 -1.0 * p00 +1.0 * p10
563 -1.0 * p00 -2.0 * p10
573 double p00 = alphaAt(x-1, y ), p10 = alphaAt(x, y ), p20 = alphaAt(x+1, y ),
576 -2.0 * p00 +0.0 * p10 +2.0 * p20
579 -1.0 * p00 -2.0 * p10 -1.0 * p20
585 double p00 = alphaAt(x-1, y-1), p10 = alphaAt(x, y-1), p20 = alphaAt(x+1, y-1),
588 -1.0 * p00 +0.0 * p10 +1.0 * p20
591 -1.0 * p00 -2.0 * p10 -1.0 * p20
598 double p00 = alphaAt(x-1, y-1), p10 = alphaAt(x, y-1), p20 = alphaAt(x+1, y-1),
602 -1.0 * p00 +0.0 * p10 +1.0 * p20
606 -1.0 * p00 -2.0 * p10 -1.0 * p20