Lines Matching defs:swapped
49 this->swapped = Box3D::NONE;
682 bool swapped = box3d_XY_axes_are_swapped(box);
686 if (!swapped) {
693 if (!swapped) {
700 if (!swapped) {
707 if (!swapped) {
733 bool swapped = box3d_XY_axes_are_swapped(box);
737 if (!swapped) {
749 if (!swapped) {
758 if (!swapped) {
764 if (!swapped) {
771 if (!swapped) {
779 if (!swapped) {
795 bool swapped = box3d_XY_axes_are_swapped(box);
808 if (!swapped) {
820 if (!swapped) {
833 if (!swapped) {
848 if (!swapped) {
861 if (!swapped) {
875 * In this case the opposite sides in this direction need to be swapped
1186 box->swapped = (Box3D::Axis) (box->swapped | Proj::toAffine(axis));
1188 box->swapped = (Box3D::Axis) (box->swapped & ~Proj::toAffine(axis));
1198 if (box->swapped & Box3D::axes[i]) {