Lines Matching defs:Status
61 * RETURN: Status
73 ACPI_STATUS Status;
83 Status = AcpiUtAcquireMutex (ACPI_MTX_NAMESPACE);
84 if (ACPI_FAILURE (Status))
86 return_ACPI_STATUS (Status);
95 Status = AE_OK;
119 Status = AcpiNsLookup (NULL, ACPI_CAST_PTR (char, InitVal->Name),
122 if (ACPI_FAILURE (Status))
124 ACPI_EXCEPTION ((AE_INFO, Status,
136 Status = AcpiOsPredefinedOverride (InitVal, &Val);
137 if (ACPI_FAILURE (Status))
156 Status = AE_NO_MEMORY;
206 Status = AcpiOsCreateMutex (&ObjDesc->Mutex.OsMutex);
207 if (ACPI_FAILURE (Status))
221 Status = AcpiOsCreateSemaphore (
223 if (ACPI_FAILURE (Status))
242 Status = AcpiNsAttachObject (NewNode, ObjDesc,
257 if (ACPI_SUCCESS (Status))
259 Status = AcpiNsGetNode (NULL, "\\_GPE", ACPI_NS_NO_UPSEARCH,
263 return_ACPI_STATUS (Status);
281 * RETURN: Status
300 ACPI_STATUS Status;
591 Status = AcpiNsSearchAndEnter (SimpleName, WalkState, CurrentNode,
593 if (ACPI_FAILURE (Status))
595 if (Status == AE_NOT_FOUND)
606 return_ACPI_STATUS (Status);
694 Status = AcpiDsScopeStackPush (ThisNode, Type, WalkState);
695 if (ACPI_FAILURE (Status))
697 return_ACPI_STATUS (Status);