Lines Matching refs:stateid

95  * Used to bump the stateid4.seqid value and show changes in the stateid
3168 if ((stat = rfs4_check_stateid(FREAD, vp, &args->stateid, FALSE,
3879 * A client using lock after the lock owner stateid has been released
5127 stateid4 *stateid)
5187 /* Check stateid only if size has been set */
5190 status = rfs4_check_stateid(FWRITE, cs->vp, stateid,
5406 &args->stateid);
5578 if ((stat = rfs4_check_stateid(FWRITE, vp, &args->stateid, FALSE,
6913 resp->stateid = sp->rs_stateid.stateid;
7035 stateid4 stateid =
7040 * Find the state info from the stateid and confirm that the
7052 status = rfs4_get_deleg_state(&stateid, &dsp);
7157 resp->stateid = sp->rs_stateid.stateid;
7165 rv->stateid = dsp->rds_delegid.stateid;
7172 rv->stateid = dsp->rds_delegid.stateid;
7531 * stateid to confirm. Therefore, the server needs to
7609 * If it is the appropriate stateid and determined to
7610 * be "OKAY" then this means that the stateid does not
7633 * This is replayed stateid; if seqid matches
7659 resp->open_stateid = sp->rs_stateid.stateid;
7750 * This is replayed stateid; if seqid matches
7899 /* Update the stateid */
7901 resp->open_stateid = sp->rs_stateid.stateid;
8317 * This is replayed stateid; if seqid matches
8341 /* Update the stateid. */
8343 resp->open_stateid = sp->rs_stateid.stateid;
8797 stateid4 *stateid;
8824 stateid = &olo->open_stateid;
8825 status = rfs4_get_state(stateid, &sp, RFS4_DBS_VALID);
8847 switch (rc = rfs4_check_stateid_seqid(sp, stateid)) {
8871 * This is replayed stateid; if seqid
8985 * stateid and its sequence number. The checks for
8999 stateid = &args->locker.locker4_u.lock_owner.lock_stateid;
9001 if ((status = rfs4_get_lo_state(stateid, &lsp, TRUE))
9023 switch (rfs4_check_lo_stateid_seqid(lsp, stateid)) {
9025 * The stateid looks like it was okay (expected to be
9036 * NFS4_OK response and the stateid is
9038 * the stateid is identified as a REPLAY. The
9041 * sequence number is updated but the stateid
9044 * stateid is okay but the sequence id is a
9093 * This is a replayed stateid; if
9156 resp->LOCK4res_u.lock_stateid = lsp->rls_lockid.stateid;
9221 stateid4 *stateid = &args->lock_stateid;
9234 if ((status = rfs4_get_lo_state(stateid, &lsp, TRUE)) != NFS4_OK) {
9253 switch (rfs4_check_lo_stateid_seqid(lsp, stateid)) {
9277 * This is a replayed stateid; if
9322 resp->lock_stateid = lsp->rls_lockid.stateid;