Lines Matching refs:color

5  *	stored in full color (24 bits per pixel) and displayed using
66 * color to use, and
93 * color table. */
101 * using this color table. */
119 * COLOR_WINDOW: 1 means a full 3-D color cube has been
168 * COLOR_IMAGE: 1 means that the image has different color
547 XColor color;
766 Tcl_AppendResult(interp, "all elements of color list must",
775 listArgv[x], &color)) {
776 Tcl_AppendResult(interp, "can't parse color \"",
780 *pixelPtr++ = color.red >> 8;
781 *pixelPtr++ = color.green >> 8;
782 *pixelPtr++ = color.blue >> 8;
1477 * If we don't currently have a color table, or if the one we
1488 * Free up our old color table, and get a new one.
1871 * Decrement the count of live uses of its color table, so
2406 PhotoInstance *instancePtr; /* Instance needing a color table. */
2437 * No color table currently available; need to make one.
2473 * Allocate colors for this color table if necessary.
2489 * color table.
2495 * If no other instances are using this color table, a when-idle
2496 * handler is registered to free up the color table and the colors
2504 ColorTable *colorPtr; /* Pointer to the color table which is
2523 * This procedure allocates the colors required by a color table,
2524 * and sets up the fields in the color table data structure which
2532 * color table data structure are updated.
2539 ColorTable *colorPtr; /* Pointer to the color table requiring
2615 * we have to allocate each color in the color cube separately.
2670 * first try freeing colors from other unused color tables.
2677 * Still can't allocate the color.
2687 * resolution of the color cube, free the ones we got,
2738 * the value since we will be passing the color table into the
2812 * The colors in the argument color table are freed, as is the
2813 * color table structure itself. The color table is removed
2814 * from the hash table which is used to locate color tables.
2853 * colormap used by a color table. It looks for other color
2864 * color allocations.
2871 * the color table which needs more colors. */
2880 * First scan through the color hash table to get an
3274 * components, mark it as a color image.
3437 * components, mark it as a color image.
3812 * to the color window case above, except that there is only
3813 * one component. If the master image is in color, use the