Lines Matching refs:inside
739 * are coordPtr[0] and coordPtr[1] is inside the arc. If the
740 * point isn't inside the arc then the return value is the
742 * then anywhere in the interior is considered "inside"; if
743 * itemPtr isn't filled, then "inside" means only the area
894 * lies entirely inside, entirely outside, or overlapping
900 * inside the given area.
926 int inside; /* Non-zero means every test so far suggests
927 * that arc is inside rectangle. 0 means
959 * inside the rectangle (in which case we're done), partly in and
1032 * to see which are inside the rectangle.
1035 inside = (points[0] > tRect[0]) && (points[0] < tRect[2])
1040 if (newInside != inside) {
1045 if (inside) {
1120 * but it's also possible that the rectangle is totally inside the arc.
1122 * to see if it's inside the arc. If it is, we've got overlap. If