Lines Matching refs:half
252 int half;
257 half = width/2;
259 half++;
261 XFillRectangle(display, drawable, left, x, y, (unsigned) half,
263 XFillRectangle(display, drawable, right, x+half, y,
264 (unsigned) (width-half), (unsigned) height);
332 * Compute a GC for the top half of the bevel and a GC for the
333 * bottom half (they're the same in many cases).
1247 * 1. Lighter shadow is half-way to white, darker shadow is half
1257 * For the light shadow, boost each component by 40% or half-way