3e0c30ac56269c6fe7b6c0105e7ad826a27d21c6 |
|
17-Nov-2015 |
Lennart Poettering <lennart@poettering.net> |
core: add RemainAfterElapse= setting to timer units
Previously, after a timer unit elapsed we'd leave it around for good,
which has the nice benefit that starting a timer that shall trigger at a
specific point in time multiple times will only result in one trigger
instead of possibly many. With this change a new option
RemainAfterElapse= is added. It defaults to "true", to mimic the old
behaviour. If set to "false" timer units will be unloaded after they
elapsed. This is specifically useful for transient timer units. |
3ecaa09bccd8a59c9f1e06756a1334a162206dc4 |
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23-Apr-2013 |
Lennart Poettering <lennart@poettering.net> |
unit: rework trigger dependency logic
Instead of having explicit type-specific callbacks that inform the
triggering unit when a triggered unit changes state, make this generic
so that state changes are forwarded betwee any triggered and triggering
unit.
Also, get rid of UnitRef references from automount, timer, path units,
to the units they trigger and rely exclsuively on UNIT_TRIGGER type
dendencies. |